CD Projekt Red requires employee crunch to finish Cyberpunk 2077

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According to a report by Bloomberg last Tuesday (29), the CD Projekt Red recently issued a statement to its employees, stating that everyone is about to enter a “mandatory crunch” period to finalize the development of Cyberpunk 2077.

The email sent to the developers details that everyone will have to work a cycle of six days a week: the normal workload and one day on the weekend.

The order generated controversy on social networks because it goes against a statement by the company itself made in May 2019 to the website Kotaku, in which it was stated that crunch would not be imposed at any time.

Adam Badowski, head of the studio, used the Twitter to publish a response to the report, in which it states that “everyone will be rewarded for each extra hour”. Check out the excerpt below:

This is one of the most difficult decisions I had to make, but everyone will be rewarded very well for every extra hour they made. And, as in recent years, 10% of the company’s annual profit in 2020 will be shared directly between the team.

“Crunch” is what is called the period when developers work overtime to deliver a game on time. It’s a practice that has become a culture within the games industry and has gained more space for debate since 2018, on account of Rockstar Games with Red Dead Redemption 2 – remember here.

Cyberpunk 2077 will be released on November 19 for PC, PlayStation 4 and Xbox One.



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