Cyberpunk 2077 was one of the highlights of the Tokyo Games Show, a game fair that took place in Japan between 26 and 27 September. The game featured a panel with Hiroshi Sakakibara, responsible for the team that created the futuristic game environment. According to the developer interview, there are 12 people with the mission of creating Night City, a fictional city designed from the ground up for the game.
According to Sakakibara, the dozen developers are divided into three different groups, building different parts of Night City. The first is responsible for making the spaces that will be used especially for the missions of the characters in Cyberpunk 2077. Another group is focused on making the details, such as the elements that populate the environments, furniture, objects on tables and the like. Finally, a third group makes the outside of the city, setting up buildings and streets.
Night City is located in California, which is why there are some typical features of the region, such as deserts and mountains. According to the team manager, the main inspirations were the suburbs of Californian cities.
Another source from which the developers drank is Blade Runner, which Sakakibara considers to be a “bible of all cyberpunks”. Still, he says that brutalist architecture had a lot of influence in the creation of the city, which brings a beautiful environment, but still reveals a place under pressure from mega corporations.
The developers have already said that the game will have three different narratives, with different characters. After postponements, Cyberpunk 2077 is scheduled for release on PC, PlayStation 4, Xbox One, Google Stadia on November 19th. The game will also be released for PlayStation 5 and Xbox Series X in 2021.
Fonte: TGS (via YouTube)
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