A few years ago, I quarreled violently in an attempt to make Assassin’s Creed: Origins the game of the year at Gamereactor, and miraculously, I received support from some colleagues. None of us had expected this in advance since Assassin’s Creed games have never been bad, but they have never been outstanding either. They have somehow just lived up to expectations or exceeded them a bit without being considered masterpieces. I mean this in a positive sense. Few game series have managed to maintain a consistently good standard in the same style as Ubisoft’s time travel, but Origins took it a few steps further by directing an even greater focus on the role-playing elements. The change may have disappointed some of the hard core, but at the same time made even more players realize how amazing this universe is. The only problem was that Assassin’s Creed Odyssey was “only” more of it left without any particularly notable sequels. What about Assassin’s Creed Valhalla? Developed by the same studio that gave us Origins, so can we expect an equal overhaul? Well, not exactly, because Valhalla is really more of Origins with some unique ideas, and again, this is not something I mind.
Recently I got to play six hours of Assassin’s Creed Valhalla, and since Eivor had already established himself in England in the storage file I started from, I got a clearer impression of what the core of the game is about. Just being the enemy who occupies another’s land is an interesting change, and the game plays with this role change in fascinating ways. Here we play as an anti-hero with a moral compass that you can correct a little on a regular basis. Eivor’s allies are not necessarily keen on invading with style and compassion, so it seems that parts of the story will focus on keeping your friends from losing themselves in all the bloodlust that builds up in search of honor and glory.
Not that it means you have to struggle with this for the several tens of hours it will take to get to the caption, because this time the story is divided into separate segments, sheets or legends if you will. My adventure started in a fairly bare settlement that will eventually be upgraded and expanded with the resources and forces that await when you complete the raid and generally become a household name across the British Isles. By building and upgrading various buildings, you and your army will get special benefits and advantages, while runes, statues and atmospheric parties will increase the morale of the population. Even though it does not go so deep that we can decide where something is to be built or the like, this clearly seems like something cool to spend time with for those who want.
Considering the deadline, however, I spent most of my time playing outside the residence, and the first challenge was to eliminate the king of old Mercia so that I could instead place a nod doll that more easily fulfilled my wants and needs. Therefore, the trip to Ledecestrescire went over what seems like a massive and beautiful country. Although the color palette is a little paler than Egypt and Greece, there is no doubt that the British Isles and Norway have their own form of beautiful with charming villages made of beautiful wood and wet, grassy stretches as far as the eye can see.
On the way to the various locations, you will come across enemy camps, the series’ classic lookout points, exciting rune puzzles and side quests that range from bizarre to simply spinnville. It seems that Ubisoft has taken the criticism that the abundance of question marks in Origins and Odyssey removed some of the exploration and distinctiveness, but I still feel that this universe suffers from a few things that feel handmade or special. That the map is obviously filled with more interesting things and more variety than Odyssey, they should have boasted about anyway.
One of the reasons for this is that it seems like Valhalla takes himself a little more seriously than Odyssey, and thank you Thor for that. Bathos, the embarrassing and forced inclusion of humor to ease the severity of something happening, are all too often used these days, so it’s good to see that Valhalla clearly has something to say without having to feed it with childish teaspoons.
When I came to Ledecestrescire, the hunt for the king led me to start a raid on both fortresses and villages in search of valuable resources and important information. These are without a doubt some of the best examples of how Valhalla builds on its predecessors since they are, in short, a continuation of the massive battles by including more choice parkour and various tactical options. There will also be a lot of fighting here, and although the basic systems follow in Odyssey’s footsteps, it’s a bit more realistic and brutal this time. You still have four special features that can be used. It’s anything from smearing poison on your weapons to throwing yourself at an enemy who is exhausted after you have filled the new meter next to their health for some proper blows that kill him immediately or at least do massive damage. on the strongest opponents. Thanks to a slightly smaller, but specialized selection of weapons, new skill trees with exciting things in them, this will definitely be a breath of fresh air for those who have spent tens of hours in their predecessors, even if the muscle memory will come in handy.
Thus, I ended up leaving this demo of Assassin’s Creed Valhalla quite impressed, and those of you who are looking for more of the modern Assassin’s Creed recipe get exactly what you want in an environment that is more reminiscent of our own. Whether there are enough changes to tempt those who have not liked the new direction is difficult to say yet, but for now I doubt. In any case, millions of us will jump into this adventure when it launches on November 10, because we get more of what we have enjoyed over the last three years.