First look at the PlayStation 5 user experience

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Less than a month before launch, Sony shared a first look at the user experience of the PlayStation 5 (UX) console. The new UX is completely player-centered – to provide you with a truly next generation experience with a deeper immersion that quickly connects us to great games and a passionate gaming community, yet there were still many things we don’t know about the Sony’s next-generation console.

Among them were questions about exactly what the user interface looks like and your experience. So, on Thursday, Sony started providing some of those details, although it has not yet answered all the questions.

The new UX features several new features designed to make gaming experiences more fun, engaging, personalized and social. One of the highlights is a new Control Center, which provides immediate access to almost everything we need from the system, with a single press of the PlayStation button on the DualSense wireless controller – all without leaving the game, and will allow us to quickly see who is online, check the status of pending transfers, manage the battery life of the power controller and view.

The PS5 Control Center can show us the progress we’ve made on a level, as well as display “activity” cards to let us jump to certain moments in a game.

All of this evolution will also bring a series of “cards” that allow you to quickly see recent “stories” from game publishers that we are following and how far we are in the game we are playing.

It can also show how long it takes in minutes to complete certain tasks. The estimates are “personalized” and are adapted to the way we play. A new feature called Activities has also been added, designed to bring us closer to the key elements of gameplay. Activities are displayed via on-screen cards in the Control Center, which allow us to discover new gameplay opportunities, go back to the things we missed, jump directly to levels or challenges we want to play, and much more.

Some Activity cards can be placed in picture-in-picture mode, so that we can see them without having to leave the game. For example, in ´Sackboy: A Big Adventure´, each level has its own “activities”, or visual cards in the Control Center that allows us to jump to specific moments, levels or challenges.

Navigating the interface, switching between games and jumping to online games happens quickly, as all the console software for the network has been rebuilt to bring us a truly next generation experience. We believe that the less time we spend waiting to interact with the system, the more time there is to play. Sony wanted to offer an early sneak peek at part of the PS5 UX trip on a video ticket, so images of the tour are also shown:

Still, you need to remember that this is in a pre-production environment, so there may be some minor changes, but it already gives you a taste of what to expect when the PS5 is released in November.

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